In March, the CDC invited Vaughan to speak to its researchers in Atlanta and agreed to appear in the game in the form of news releases and mock alerts. The game’s popularity and realism soon caught the attention of the US Centers for Disease Control and Prevention. He spent less than $5,000 working on the game over the course of a year, collaborating with contractors to do the programming, art and sound. in London, he was looking for a creative project to do after work. While a strategy consultant for Accenture Plc. Vaughan isn’t an epidemiologist, and he didn’t build the game with education in mind. The objective is to wipe out humanity before it can find a cure. The idea of the game is to build a bug and exploit countries’ vulnerabilities-climate, population density, poverty-to help it spread. Plague Inc., which costs 99 cents to download, has made its 26-year-old creator, James Vaughan, a millionaire many times over. Games like this reach people who don’t think about the importance of science. The director of Columbia’s Center for Infection and Immunity, Lipkin consulted on the 2011 film Contagion, and gets credit for its terrifying verisimilitude by basing the bug on a real virus. “Right now there’s a dire funding crunch for science in the US," Lipkin said in an interview at his New York office. The latter see it as a tool for raising awareness of the real-world risk of pandemics at a time when public funding for medical research is under pressure. has captured the attention of gamers and public health officials alike. With more than 15 million downloads since its release last year, Plague Inc. He was playing Plague Inc., a game for iPhone, iPad and Android. The Columbia University virus hunter wasn’t using his decades of experience researching infectious disease for evil.
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